From 6760ab3170033b2ecceb6ced51e2de7a5d78d6fe Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 8 Mar 2009 17:00:33 +0000 Subject: * Rarely, allow randart books to use entirely random names. * Use monsters' 'x' descriptions as inf.title when hovering your mouse over monster tiles. * A bit of code cleanup. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9385 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/directn.h | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'crawl-ref/source/directn.h') diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h index da0d972f1b..a465565e87 100644 --- a/crawl-ref/source/directn.h +++ b/crawl-ref/source/directn.h @@ -177,13 +177,14 @@ std::string thing_do_grammar(description_level_type dtype, std::string get_terse_square_desc(const coord_def &gc); void terse_describe_square(const coord_def &c, bool in_range = true); void full_describe_square(const coord_def &c); -void get_square_desc(const coord_def &c, describe_info &inf); +void get_square_desc(const coord_def &c, describe_info &inf, + bool examine_mons = false); void describe_floor(); -std::string get_monster_desc(const monsters *mon, - bool full_desc = true, - description_level_type mondtype = DESC_CAP_A, - bool print_attitude = false); +std::string get_monster_equipment_desc(const monsters *mon, + bool full_desc = true, + description_level_type mondtype = DESC_CAP_A, + bool print_attitude = false); int dos_direction_unmunge(int doskey); -- cgit v1.2.3-54-g00ecf