From c68ef2df6780db4bd3b16a50de06f7f528a31336 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 4 May 2009 19:20:28 +0000 Subject: * Some more tweaks to the spellcasting interface. * Colour items out of range darkgrey, like we do for floor/monsters. * Fix berserk monsters choosing one of the nearest monsters randomly. (Seriously, I must have been half asleep when I wrote that.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9733 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/directn.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/directn.h') diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h index a465565e87..94d48de4a5 100644 --- a/crawl-ref/source/directn.h +++ b/crawl-ref/source/directn.h @@ -26,6 +26,7 @@ public: private: bool do_anything; FixedArray orig_colours; + FixedArray orig_item_colours; int orig_mon_colours[MAX_MONSTERS]; }; -- cgit v1.2.3-54-g00ecf