From 3fe12785191798e4ed8d09567df2aa57e19ab069 Mon Sep 17 00:00:00 2001 From: haranp Date: Thu, 18 Sep 2008 22:43:30 +0000 Subject: Disabling traps in Abyss. They don't get shifted anyway so when they do get created it causes bugs. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6950 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/dungeon.cc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/dungeon.cc') diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index f6cc5ddabd..dd9b68d2d3 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -1322,7 +1322,9 @@ static void _build_dungeon_level(int level_number, int level_type) if (dgn_level_vetoed) return; - _place_traps(level_number); + if (level_type != LEVEL_ABYSS) + _place_traps(level_number); + _place_fog_machines(level_number); // Place items. -- cgit v1.2.3-54-g00ecf