From 826f76090eeb25a0ea8dbc0ff52968ce14732015 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 27 Nov 2008 14:00:53 +0000 Subject: * Add special tiles for the special runes (hells, demon lords). * Really use Cocytus tiles for the Ice Cave. * Add a small lab vault containing the trapdoor spider because it just fits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7655 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/dungeon.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/dungeon.cc') diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 75a22a57c2..b91d4c3c4e 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -6682,6 +6682,7 @@ static void _vitrify_wall_neighbours(const coord_def pos) } } +// Turns some connected rock or stone walls into the transparent versions. static void _labyrinth_add_glass_walls(const dgn_region ®ion) { int glass_num = random2(3) + random2(4); @@ -8269,7 +8270,7 @@ void vault_placement::apply_grid() { // NOTE: assumes *no* previous item (I think) or monster (definitely) // placement. - for ( rectangle_iterator ri(pos, pos + size - 1); ri; ++ri ) + for (rectangle_iterator ri(pos, pos + size - 1); ri; ++ri) { const coord_def &rp(*ri); const coord_def dp = rp - pos; -- cgit v1.2.3-54-g00ecf