From 88bc1cd2f728a9900fdee4cfc92435614f46794b Mon Sep 17 00:00:00 2001 From: Jesse Luehrs Date: Sun, 10 Jan 2010 11:57:03 -0600 Subject: ruin lair levels after doors are placed --- crawl-ref/source/dungeon.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'crawl-ref/source/dungeon.cc') diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 7870c56f99..b2c91cb99f 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -1136,12 +1136,6 @@ static void _build_layout_skeleton(int level_number, int level_type, _builder_extras(level_number, level_type); } } - - if (player_in_branch(BRANCH_LAIR)) - { - _ruin_level(); - _add_plant_clumps(); - } } static int _num_items_wanted(int level_number) @@ -1845,6 +1839,12 @@ static void _build_dungeon_level(int level_number, int level_type) dgn_replace_area(0, 0, GXM-1, GYM-1, DNGN_BUILDER_SPECIAL_FLOOR, DNGN_FLOOR); + if (player_in_branch(BRANCH_LAIR)) + { + _ruin_level(); + _add_plant_clumps(); + } + const unsigned nvaults = Level_Vaults.size(); // Any further vaults must make sure not to disrupt level layout. -- cgit v1.2.3-54-g00ecf