From bbab57270a5c7446725d46172e8b88a5e9e15c38 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Thu, 25 Oct 2007 16:16:36 +0000 Subject: Fixed bug that consistently placed characters too near the exit in labyrinths. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2573 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/dungeon.cc | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/dungeon.cc') diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index dbfdaae04d..2b40d2d834 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -6034,15 +6034,16 @@ static void labyrinth_place_entry_point(const dgn_region ®ion, { const coord_def p = labyrinth_find_entry_point(region, pos); if (in_bounds(p)) - env.markers.add(new map_feature_marker(pos, DNGN_ENTER_LABYRINTH)); + env.markers.add(new map_feature_marker(p, DNGN_ENTER_LABYRINTH)); } static void labyrinth_level(int level_number) { dgn_region lab = - dgn_region::absolute( MAPGEN_BORDER * 5 / 2, MAPGEN_BORDER * 5 / 2, - GXM - MAPGEN_BORDER * 5 / 2 - 1, - GYM - MAPGEN_BORDER * 5 / 2 - 1 ); + dgn_region::absolute( MAPGEN_BORDER * 2, + MAPGEN_BORDER * 2, + GXM - MAPGEN_BORDER * 2 - 1, + GYM - MAPGEN_BORDER * 2 - 1 ); // First decide if we're going to use a Lab minivault. int vault = random_map_for_tag("minotaur", true, false); -- cgit v1.2.3-54-g00ecf