From dd695c352f27764a0c4f1efee5ee1676678162c2 Mon Sep 17 00:00:00 2001 From: haranp Date: Thu, 26 Apr 2007 15:31:53 +0000 Subject: Made item_def::base_type into object_class_type, instead of unsigned char. Flushed out a few bugs as a result, specifically: 1. Some monsters (e.g., orcs) can now get blowguns as they were intended to (look at the makeitem.cc change); 2. Acquirement will no longer attempt to give you the books of minor magic if you've found them (look at the effects.cc change.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1374 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/dungeon.cc | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'crawl-ref/source/dungeon.cc') diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 1e13ea91c4..47382f5090 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -161,7 +161,7 @@ static bool build_vaults(int level_number, int vault_number, int rune_subst = -1 static void build_minivaults(int level_number, int force_vault); static int vault_grid( vault_placement &, int level_number, int vx, int vy, int altar_count, - FixedVector < char, 7 > &acq_item_class, + FixedVector < object_class_type, 7 > &acq_item_class, int vgrid, std::vector &targets, int &num_runes, int rune_subst = -1, bool foll = false); @@ -2045,7 +2045,7 @@ static void builder_items(int level_number, char level_type, int items_wanted) UNUSED( level_type ); int i = 0; - unsigned char specif_type = OBJ_RANDOM; + object_class_type specif_type = OBJ_RANDOM; int items_levels = level_number; int item_no; @@ -2282,7 +2282,7 @@ static void special_room(int level_number, spec_room &sr) int thing_created = 0; int x, y; - unsigned char obj_type = OBJ_RANDOM; // used in calling items() {dlb} + object_class_type obj_type = OBJ_RANDOM; // used in calling items() {dlb} unsigned char i; // general purpose loop variable {dlb} int temp_rand = 0; // probability determination {dlb} @@ -2546,7 +2546,7 @@ static void build_minivaults(int level_number, int force_vault) // isn't generated. int altar_count = 0; - FixedVector < char, 7 > acq_item_class; + FixedVector < object_class_type, 7 > acq_item_class; // hack - passing chars through '...' promotes them to ints, which // barfs under gcc in fixvec.h. So don't. acq_item_class[0] = OBJ_WEAPONS; @@ -2974,7 +2974,7 @@ static bool build_vaults(int level_number, int force_vault, int rune_subst, FixedVector < char, 10 > stair_exist; char stx, sty; - FixedVector < char, 7 > acq_item_class; + FixedVector < object_class_type, 7 > acq_item_class; // hack - passing chars through '...' promotes them to ints, which // barfs under gcc in fixvec.h. So don't. -- GDL acq_item_class[0] = OBJ_WEAPONS; @@ -3255,7 +3255,7 @@ static int vault_grid( vault_placement &place, int level_number, int vx, int vy, int altar_count, - FixedVector < char, 7 > &acq_item_class, + FixedVector < object_class_type, 7 > &acq_item_class, int vgrid, std::vector &targets, int &num_runes, @@ -3378,7 +3378,7 @@ static int vault_grid( vault_placement &place, case 'Z': // definite orb { int item_made = NON_ITEM; - unsigned char which_class = OBJ_RANDOM; + object_class_type which_class = OBJ_RANDOM; unsigned char which_type = OBJ_RANDOM; int which_depth; bool possible_rune = one_chance_in(3); // lame, I know {dlb} @@ -4758,7 +4758,7 @@ static void labyrinth_level(int level_number) finishing: start_point_x = 10 + random2(GXM - 20); - int glopop = OBJ_RANDOM; // used in calling items() {dlb} + object_class_type glopop = OBJ_RANDOM; // used in calling items() {dlb} int num_items = 8 + random2avg(9, 2); for (int i = 0; i < num_items; i++) -- cgit v1.2.3-54-g00ecf