From 86dc398a7beae94fc5a6be15143a6a50d500c916 Mon Sep 17 00:00:00 2001 From: zelgadis Date: Thu, 1 Jan 2009 04:38:06 +0000 Subject: Bug #2025033: To prevent a vault's rock walls from being changed to match the walls of the rest of the level in the Vaults, the Crypt and in Dis you can use the tag no_wall_fixup git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8073 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/dungeon.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/dungeon.h') diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h index 04c84cdfd3..02d5c05fac 100644 --- a/crawl-ref/source/dungeon.h +++ b/crawl-ref/source/dungeon.h @@ -49,7 +49,8 @@ enum map_mask_type MMT_NO_MONS = 0x04, // Random monsters should not be placed here. MMT_NO_POOL = 0x08, // Pool fixup should not be applied here. MMT_NO_DOOR = 0x10, // No secret-doorisation. - MMT_OPAQUE = 0x20 // Vault may impede connectivity. + MMT_NO_WALL = 0x20, // Wall fixup should not be applied here. + MMT_OPAQUE = 0x40 // Vault may impede connectivity. }; class dgn_region; -- cgit v1.2.3-54-g00ecf