From c0aa968809c8d8ef88048edd667b12b297a68602 Mon Sep 17 00:00:00 2001 From: Darshan Shaligram Date: Sat, 16 Jan 2010 22:50:34 +0530 Subject: Experimental level builder changes for Swamp. The Swamp now gets a border of trees and uses trees instead of walls. Swamp:5 vaults may need tweaking to fit in better. --- crawl-ref/source/dungeon.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'crawl-ref/source/dungeon.h') diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h index 1ae794b96e..29217fba51 100644 --- a/crawl-ref/source/dungeon.h +++ b/crawl-ref/source/dungeon.h @@ -196,6 +196,9 @@ coord_def dgn_random_point_visible_from(const coord_def &c, int tries = 5); coord_def dgn_find_feature_marker(dungeon_feature_type feat); +// Generate 3 stone stairs in both directions. +void dgn_place_stone_stairs(); + // Set floor/wall colour based on the mons_alloc array. Used for // Abyss and Pan. void dgn_set_colours_from_monsters(); -- cgit v1.2.3-54-g00ecf