From 67251d8f0ceb7cdd3c73fed911a5d47c279e494c Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 16 Feb 2009 18:58:08 +0000 Subject: Fix randart books being much too cheap. (Yes, this was actually a bug.) A randart book's rarity is now defined as the average of its three rarest spells. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9101 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/effects.cc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/effects.cc') diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index f704f4243c..f13b2d70d1 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -1431,7 +1431,7 @@ static void _do_book_acquirement(item_def &book, int agent) 60, BOOK_RANDART_THEME, agent == GOD_SIF_MUNA ? 24 : 34, book.sub_type, level == -1 ? 0 : - agent == GOD_SIF_MUNA ? 3 : 1, BOOK_RANDART_LEVEL, + agent == GOD_SIF_MUNA ? 4 : 1, BOOK_RANDART_LEVEL, 0); } @@ -1481,6 +1481,9 @@ static void _do_book_acquirement(item_def &book, int agent) int w = (skill < 12) ? skill + 3 : 25 - skill; + if (w < 0) + w = 0; + // If we don't know any magic skills, make non-magic skills // more likely. if (!knows_magic && i < SK_SPELLCASTING) -- cgit v1.2.3-54-g00ecf