From 6a275792790c00018e47769a05022a42a5498039 Mon Sep 17 00:00:00 2001 From: David Lawrence Ramsey Date: Sat, 31 Oct 2009 07:58:11 -0500 Subject: Add more minor cosmetic fixes. --- crawl-ref/source/effects.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'crawl-ref/source/effects.cc') diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 9cf8840c41..6f64234350 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -1209,10 +1209,10 @@ static armour_type _acquirement_armour_subtype(bool divine) } // If armour acquirement turned up a non-ego non-artefact armour item, -// see whether the player has any unfilled equipment slots. If so, -// hand out a mundane (and possibly negatively enchanted) item of that -// type. Otherwise, keep the original armour. -static bool _try_give_mundane_armour(item_def &arm) +// see whether the player has any unfilled equipment slots. If so, +// hand out a plain (and possibly negatively enchanted) item of that +// type. Otherwise, keep the original armour. +static bool _try_give_plain_armour(item_def &arm) { static const equipment_type armour_slots[] = { EQ_SHIELD, EQ_CLOAK, EQ_HELMET, EQ_GLOVES, EQ_BOOTS }; @@ -1951,7 +1951,7 @@ int acquirement_create_item(object_class_type class_wanted, item_def &doodad(mitm[thing_created]); - // For mundane armour, try to change the subtype to something + // For plain armour, try to change the subtype to something // matching a currently unfilled equipment slot. if (doodad.base_type == OBJ_ARMOUR && !is_artefact(doodad)) { @@ -1985,7 +1985,7 @@ int acquirement_create_item(object_class_type class_wanted, if (is_plain || is_redundant) { - if (_try_give_mundane_armour(doodad)) + if (_try_give_plain_armour(doodad)) { // Make sure the item is plain. doodad.special = SPARM_NORMAL; -- cgit v1.2.3-54-g00ecf