From 7aa3305f41d2f073710d9a732bd29572b704bc49 Mon Sep 17 00:00:00 2001 From: zelgadis Date: Sat, 27 Jun 2009 09:58:49 +0000 Subject: * Moved most hard-coded non-standard unrandart behaviour to art-func.h, specifically code for equipping, unequpping, an equipped unrandart doing something every time world_reacts() is called (special wield effects), melee hit effects, and evoking. Left hardcoded outside of art-func.h: * Sword of Cerebov temproarily downgrading the defender's fire resistance. * Staff of Olgreb boosting poison spells, as if it were a staff of poison. * Vampire's Tooth always getting maximal vampiric drain. * Mace of Variablity's initial pluses being chosen at creation time. * Since what used to be special wield effects is now handled very differently, noisy weapons and the lantern of shadows effects are handled with player attributes rather than SPWLD_NOISES and SPWLD_SHADOW. * Unrandarts can now have an elemental colour for their colour (currently only used for the Mace of Variability). * Unrandarts' value modification, being special, and being evil are now handled in art-data.txt rather than being hardcoded. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10055 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/effects.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/effects.cc') diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index b3508346fb..2244402d48 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -3424,7 +3424,7 @@ void handle_time(long time_delta) // Exercise stealth skill: else if (you.burden_state == BS_UNENCUMBERED && !you.duration[DUR_BERSERKER] - && you.unrand_reacts != SPWLD_SHADOW) + && !you.attribute[ATTR_SHADOWS]) { // Diminishing returns for stealth training by waiting. if ((you.equip[EQ_BODY_ARMOUR] == -1 -- cgit v1.2.3-54-g00ecf