From 9d50c76de535f99c039fbd1250eadb8554cedcbb Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 1 Jul 2008 22:49:33 +0000 Subject: For Tiles, use some of the other wall types in the Abyss as well to make it more interesting. The rest is mostly clean-up. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6307 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/effects.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/effects.cc') diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 7bb4f2b803..f45762c9b9 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -2114,10 +2114,10 @@ bool vitrify_area(int radius) // This hinges on clear wall types having the same order as non-clear ones! const int clear_plus = DNGN_CLEAR_ROCK_WALL - DNGN_ROCK_WALL; bool something_happened = false; - for ( int x = X_BOUND_1; x <= X_BOUND_2; ++x ) - for ( int y = Y_BOUND_1; y <= Y_BOUND_2; ++y ) + for (int x = X_BOUND_1; x <= X_BOUND_2; ++x) + for (int y = Y_BOUND_1; y <= Y_BOUND_2; ++y) { - if ( distance(x,y,you.x_pos,you.y_pos) < radius2 ) + if (distance(x,y,you.x_pos,you.y_pos) < radius2) { dungeon_feature_type grid = grd[x][y]; -- cgit v1.2.3-54-g00ecf