From 9fecb788095cc5315ef5f1485e0b736563a21460 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 13 Apr 2009 20:40:39 +0000 Subject: * Add stair repelling as a bad Xom effect. * Experimentally make tension increase the odds for good effects. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9600 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/effects.cc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'crawl-ref/source/effects.cc') diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 509fc8c2c8..2bccb6103a 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -3201,15 +3201,15 @@ void handle_time(long time_delta) mutagenic_randart = true; } - // we take off about .5 points per turn + // We take off about .5 points per turn. if (!you.duration[DUR_INVIS] && !you.duration[DUR_HASTE] && coinflip()) added_contamination--; - // only punish if contamination caused by mutagenic randarts - // (haste and invisibility already penalized earlier) + // Only punish if contamination caused by mutagenic randarts. + // (Haste and invisibility already penalized earlier.) contaminate_player( added_contamination, mutagenic_randart ); - // only check for badness once every other turn + // Only check for badness once every other turn. if (coinflip()) { // [ds] Be less harsh with glow mutation; Brent and Mark Mackey note @@ -3255,7 +3255,7 @@ void handle_time(long time_delta) beam.explode(); } - // we want to warp the player, not do good stuff! + // We want to warp the player, not do good stuff! if (one_chance_in(5)) mutate(RANDOM_MUTATION); else -- cgit v1.2.3-54-g00ecf