From e864f4d3b84c1efe09175652a9830dddbc0bd6a5 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 30 Dec 2007 20:31:38 +0000 Subject: A completely reworked version of Zin as per the lengthy discussion in October/November. Zin effects: - protection from harm (like all good gods) - feeding when starving (as before) - mutation resistance (chance of piety/200) Zin restrictions: - no cannibalism (like all good gods) - no attacking friends - no eating of intelligent beings' corpses - no deliberate mutating Zin invocations: - Smiting (general priestly ability?) - Revitalisation (Minor Healing + 5 mp) - Sanctuary (protection from attacks) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3164 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/effects.cc | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'crawl-ref/source/effects.cc') diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 0aa101bf09..c3a4d5f16b 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -2405,6 +2405,14 @@ void update_level( double elapsedTime ) #endif update_corpses( elapsedTime ); + + if (env.sanctuary_time) + { + if (turns >= env.sanctuary_time) + remove_sanctuary(); + else + env.sanctuary_time -= turns; + } dungeon_events.fire_event( dgn_event(DET_TURN_ELAPSED, coord_def(0, 0), turns * 10)); -- cgit v1.2.3-54-g00ecf