From 2330c22e9b90eebff3beceec3384545348c95148 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 24 Mar 2008 00:49:10 +0000 Subject: Implement a basic version of "list monsters in LOS". New command on 'F' (one of the few free keys, not documented yet). What it does: List all monsters in sight, sorted first by attitude (hostile, neutral, friendly), then by monster type (number currently, but we could use any other measure instead). My four current wiz-mode testing games produced the following output: a) You can see three orcs, and two neutral orcs. b) You can see a friendly orc, and a friendly elf. c) There are no monsters in sight! d) You can see a red devil, a hairy devil, an iron devil, a lemure, three ufetubi, a midge, a neutral deep elf summoner, and a friendly rat. Also: * remove prompt for abilities with high food cost at near starving (just not possible now) * Fix 1864331: message_colour not working in message history git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3844 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/enum.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/enum.h') diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 49fcf96304..3cf7a32326 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -435,6 +435,7 @@ enum command_type CMD_DROP, CMD_BUTCHER, CMD_INSPECT_FLOOR, + CMD_FULL_VIEW, CMD_EXAMINE_OBJECT, CMD_EVOKE, CMD_WIELD_WEAPON, -- cgit v1.2.3-54-g00ecf