From 60aebc3a1987c5b08c82f9c6776f9469ee0b29d1 Mon Sep 17 00:00:00 2001 From: dolorous Date: Sun, 22 Jun 2008 02:47:16 +0000 Subject: Add a first attempt at using pathfinding for monsters leaving the level, mostly lifted from BEH_SEEK. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6036 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/enum.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'crawl-ref/source/enum.h') diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index af198f9dbd..dbd85320d0 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -2787,12 +2787,12 @@ enum friendly_pickup_type enum montravel_target_type { MTRAV_NONE = 0, - MTRAV_PLAYER, // Travelling to reach the player. - MTRAV_PATROL, // Travelling to reach the patrol point. - MTRAV_UNREACHABLE, // Not travelling because player is unreachable. - MTRAV_STAIR, // Travelling to reach a stair. - MTRAV_TRAP, // Travelling to reach a trap. - MTRAV_SUBMERSIBLE // Travelling to reach a submersible place. + MTRAV_PLAYER, // Travelling to reach the player. + MTRAV_PATROL, // Travelling to reach the patrol point. + MTRAV_UNREACHABLE, // Not travelling because target is unreachable. + MTRAV_STAIR, // Travelling to reach a stair. + MTRAV_TRAP, // Travelling to reach a trap. + MTRAV_SUBMERSIBLE // Travelling to reach a submersible place. }; #ifdef WIZARD -- cgit v1.2.3-54-g00ecf