From 6fdba2e9e01c86505290097b028f7197dc52d004 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Fri, 24 Nov 2006 08:48:05 +0000 Subject: [1601595] Lava smokes, swamp shallow water tends to mist. Cold spells fired over water trail freezing cloud. Smoke/steam spreads out a bit as it dissipates. I can't seem to make this look as pretty as I imagined it. :-( MAX_CLOUDS is still on 100. We may want to increase this. Monster pale draconians are pegged back to speed 10 (was 12). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@486 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/enum.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/enum.h') diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 062eac939c..8b1caa093b 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -530,6 +530,7 @@ enum cloud_type CLOUD_STEAM, // 8 CLOUD_MIASMA = 9, // 9: found 11jan2000 {dlb} CLOUD_BLACK_SMOKE = 10, //was: CLOUD_STICKY_FLAME and wrong 19jan2000 {dlb} + CLOUD_MIST, CLOUD_RANDOM = 98, CLOUD_DEBUGGING = 99, // 99: used once as 'nonexistent cloud' {dlb} // if env.cloud_type > 100, it is a monster's cloud {dlb} @@ -1158,6 +1159,7 @@ enum element_type EC_FLOOR, // colour of the area's floor EC_ROCK, // colour of the area's rock EC_STONE, // colour of the area's stone + EC_MIST, // colour of mist EC_RANDOM // any colour (except BLACK) }; -- cgit v1.2.3-54-g00ecf