From 7ee1dfa39e789e7b631ff2883ee32b70b104a429 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 24 Jun 2008 22:16:50 +0000 Subject: Apply patch 1952761 by jarpian (wasp): targetting with the monster list. I've updated the patch to the current mlist code, but there are still a couple of bugs that will need to be ironed out. For example, monsters are picked by comparing their attitude and type, which is not sufficient in the case of (non-collapsed) zombies, as well as mimics or ghosts. Also if the number of monsters in the visible list is greater than its rows (because some appear in the same row) then monsters outside of the visible list can be targetted. I guess this is an unintended feature. :) I'm certain there'll be more bugs, though. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6129 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/enum.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'crawl-ref/source/enum.h') diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 9bc7585319..f9b3878b13 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -586,6 +586,9 @@ enum command_type CMD_TARGET_CYCLE_FORWARD, CMD_TARGET_CYCLE_BACK, CMD_TARGET_CYCLE_BEAM, + CMD_TARGET_CYCLE_MLIST = 2000, // for indices a-z in the monster list + CMD_TARGET_CYCLE_MLIST_END = 2025, + CMD_TARGET_TOGGLE_MLIST, CMD_TARGET_HIDE_BEAM, CMD_TARGET_CENTER, CMD_TARGET_CANCEL, @@ -2796,6 +2799,15 @@ enum montravel_target_type MTRAV_SUBMERSIBLE // Travelling to reach a submersible place. }; +#ifndef USE_TILE +enum mlist_targetting_type +{ + MLIST_TARGET_OFF = 0, + MLIST_TARGET_HIDDEN, + MLIST_TARGET_ON +}; +#endif + #ifdef WIZARD enum wizard_option_type -- cgit v1.2.3-54-g00ecf