From 98949eaaf98a0980872a54fc3e565ba955e6d954 Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Tue, 29 Dec 2009 00:48:35 +0100 Subject: Switch the order of trees and deep sea in enum.h, makes more sense. --- crawl-ref/source/enum.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/enum.h') diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 48bcb16db5..2db6cbe37d 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -993,10 +993,10 @@ enum dungeon_feature_type // Highest grid value which can't be reached through. DNGN_MAX_NONREACH = DNGN_CLEAR_PERMAROCK_WALL, - DNGN_TREES, DNGN_OPEN_SEA, // Shoals equivalent for permarock // Can be seen through and reached past. + DNGN_TREES, DNGN_ORCISH_IDOL = 15, DNGN_GRANITE_STATUE = 21, // 21 DNGN_STATUE_RESERVED, -- cgit v1.2.3-54-g00ecf