From d73035c53987d171d07b7a39fdd23caf4f5967f5 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 26 May 2009 08:39:40 +0000 Subject: Add a tutorial trigger for the highly unlikely case the player encounters a monster (oklob plant, hostile statue) during the tutorial that triggers an autoexclusion. There really needs to be an in-game way of explaining what they're for when such an autoexclusion happens to the player for the first time, particularly for the tiles build where excluded grids are visibly different from non-excluded ones. I'm afraid the FAQ is too obscure for this one, as well. Maybe add something to descriptions of monsters that have an exclusion centered on them? git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9831 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/enum.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/enum.h') diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 1df5512b5a..e563735a17 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -2952,11 +2952,12 @@ enum tutorial_event_type TUT_MAP_VIEW, TUT_AUTO_EXPLORE, TUT_DONE_EXPLORE, // 75 + TUT_AUTO_EXCLUSION, TUT_STAIR_BRAND, TUT_HEAP_BRAND, TUT_TRAP_BRAND, - TUT_LOAD_SAVED_GAME, - TUT_EVENTS_NUM // 80 + TUT_LOAD_SAVED_GAME, // 80 + TUT_EVENTS_NUM // 81 }; // NOTE: For numbers higher than 85 change size of tutorial_events in externs.h. -- cgit v1.2.3-54-g00ecf