From 351df26a45219be708eafc947bb359e5dd8c90c2 Mon Sep 17 00:00:00 2001 From: pauldubois Date: Sat, 19 Apr 2008 09:53:13 +0000 Subject: Implement the results of the HUD discussion with maybe 80% accuracy. I didn't do anything with changing how rot is displayed because it's a big bikeshed. For now, if there's rot you see "HP:" instead of "Health:" and I predict it'll be a long time before anyone complains (if ever) show_turns=true shows Turn: but also Gold:, will maybe rename the option (having two options is not an option :). It gets the space by stealing from the monster list rather than pushing anything off the HUD; seems like a reasonable thing to do. The HUD feels too tight already IMO. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4359 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/externs.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/externs.h') diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h index 2b296482e2..21cc715d54 100644 --- a/crawl-ref/source/externs.h +++ b/crawl-ref/source/externs.h @@ -499,8 +499,8 @@ private: class PlaceInfo { public: - int level_type; - int branch; + int level_type; // enum level_area_type + int branch; // enum branch_type if LEVEL_DUNGEON; otherwise -1 unsigned long num_visits; unsigned long levels_seen; -- cgit v1.2.3-54-g00ecf