From 2c1bfabda012c1e117f69dde57bb4faf2290d03c Mon Sep 17 00:00:00 2001 From: dolorous Date: Sat, 17 May 2008 19:17:35 +0000 Subject: Temporarily revert previosu crash fix, as there has to be a better way to deal with it. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5106 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/fight.cc | 45 +++++++++++++++++++++------------------------ 1 file changed, 21 insertions(+), 24 deletions(-) (limited to 'crawl-ref/source/fight.cc') diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 843cc577e8..9e01ab78f3 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -763,35 +763,32 @@ bool melee_attack::player_attack() hit_woke_orc = true; } - if (def->alive()) - { - // always upset monster regardless of damage - behaviour_event(def, ME_WHACK, MHITYOU); + // always upset monster regardless of damage + behaviour_event(def, ME_WHACK, MHITYOU); - if (damage_done > 0) - { - int blood = - _modify_blood_amount(damage_done, attacker->damage_type()); - if (blood > defender->stat_hp()) - blood = defender->stat_hp(); + if (damage_done > 0) + { + int blood = + _modify_blood_amount(damage_done, attacker->damage_type()); + if (blood > defender->stat_hp()) + blood = defender->stat_hp(); - bleed_onto_floor(where.x, where.y, defender->id(), blood, true); - } + bleed_onto_floor(where.x, where.y, defender->id(), blood, true); + } - if (damage_done > 0 || !defender_visible) - player_announce_hit(); - else if (!shield_blocked && damage_done <= 0) - { - no_damage_message = - make_stringf("You %s %s.", attack_verb.c_str(), - defender->name(DESC_NOCAP_THE).c_str()); - } + if (damage_done > 0 || !defender_visible) + player_announce_hit(); + else if (!shield_blocked && damage_done <= 0) + { + no_damage_message = + make_stringf("You %s %s.", attack_verb.c_str(), + defender->name(DESC_NOCAP_THE).c_str()); + } - player_hurt_monster(); + player_hurt_monster(); - if (damage_done) - player_exercise_combat_skills(); - } + if (damage_done) + player_exercise_combat_skills(); if (player_check_monster_died()) return (true); -- cgit v1.2.3-54-g00ecf