From 3719e3c8c35ad7bd924373512c25ce7828d62a03 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Fri, 13 Apr 2007 14:08:38 +0000 Subject: Fixed bad grammar on shield block messages in melee. Split up Abyss/Pan/Labyrinth save files. The only practical use right now is to be able to correctly place Abyss and Pan ghosts. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1295 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/fight.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/fight.cc') diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index d1cf453c6a..a9856708f4 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -2513,7 +2513,7 @@ bool melee_attack::attack_shield_blocked(bool verbose) mprf("%s %s %s attack.", def_name(DESC_CAP_THE).c_str(), defender->conj_verb("block").c_str(), - atk_name(DESC_NOCAP_YOUR).c_str()); + atk_name(DESC_NOCAP_ITS).c_str()); defender->shield_block_succeeded(); @@ -2862,7 +2862,7 @@ void melee_attack::mons_apply_attack_flavour(const mon_attack_def &attk) mprf("%s %s strength from %s injuries!", atk_name(DESC_CAP_THE).c_str(), attacker->conj_verb("draw").c_str(), - def_name(DESC_NOCAP_YOUR).c_str()); + def_name(DESC_NOCAP_ITS).c_str()); } // 4.1.2 actually drains max hp; we're being nicer and just doing -- cgit v1.2.3-54-g00ecf