From 72d421a98654a1d73704397dfd9a4be3177289d0 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 13 Sep 2009 21:20:59 +0000 Subject: A bug fix commit! (I didn't do one of these in a while...) * 2856912: being turned into a pig while berserk complaining about being "too berserk" when unequipping the weapon * 2849963: shields working even when melded * 2845355: melded equipment not being affected by remove curse * 2836148: disallow toggle_with_I if you've got a spell on 'I' git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10671 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/fight.cc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/fight.cc') diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index a037b25dec..a4f3c9b3f6 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -197,7 +197,7 @@ int calc_heavy_armour_penalty( bool random_factor ) const bool ur_armed = (you.weapon() != NULL); int heavy_armour = 0; - // heavy armour modifiers for shield borne + // Heavy armour modifiers for shield borne. if (player_wearing_slot(EQ_SHIELD)) { switch (you.shield()->sub_type) @@ -219,7 +219,9 @@ int calc_heavy_armour_penalty( bool random_factor ) { if (you.skills[SK_SHIELDS] < maybe_random2(13, random_factor)) + { heavy_armour += maybe_random2(3, random_factor); + } } } break; -- cgit v1.2.3-54-g00ecf