From 80efaa19273c1a4bd658291c1c8149acedab4df0 Mon Sep 17 00:00:00 2001 From: dolorous Date: Sun, 28 Jun 2009 04:26:42 +0000 Subject: Implement [2812924]: Make cold-flavored monster attacks properly affect monsters (e.g. slow them if they're cold-blooded), as fire-flavored monster attacks already do. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10065 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/fight.cc | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/fight.cc') diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index b90eee161f..eafce6a28d 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -2992,9 +2992,9 @@ bool melee_attack::apply_damage_brand() switch (brand) { case SPWPN_FLAMING: - res = fire_res_apply_cerebov_downgrade( defender->res_fire() ); - calc_elemental_brand_damage( BEAM_FIRE, res, - defender->is_icy()? "melt" : "burn"); + res = fire_res_apply_cerebov_downgrade(defender->res_fire()); + calc_elemental_brand_damage(BEAM_FIRE, res, + defender->is_icy() ? "melt" : "burn"); defender->expose_to_element(BEAM_FIRE); break; @@ -4545,6 +4545,8 @@ void melee_attack::mons_apply_attack_flavour(const mon_attack_def &attk) special_attack_punctuation().c_str()); } + + defender->expose_to_element(BEAM_COLD, 2); break; case AF_ELEC: -- cgit v1.2.3-54-g00ecf