From b153e8bfc653f4ac0e28cfe7901d3f32006b06e9 Mon Sep 17 00:00:00 2001 From: zelgadis Date: Tue, 2 Oct 2007 06:52:08 +0000 Subject: Added floor_special and floor_reserved to dngn_feature_names[], to make the array match up with the enums. Don't describe the weapon with which an unseen monster is attacking. Added methods can_see() and visible_to() to the actor, player and monster classes, which take care of calling mons_player_visible(), player_monster_visible(), mons_monster_visible() and mons_near(). Re-arranged the first 12 dungeon_feature_type enumerations so that similar features are contiguous (i.e., closed door and secret door are next to each other), and added DNGN_MAXOPAQUE (one less than DNGN_MINSEE), DNGN_MINWALL and DNGN_MAXWALL. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2293 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/fight.cc | 3 +++ 1 file changed, 3 insertions(+) (limited to 'crawl-ref/source/fight.cc') diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 4b033bb609..39b1dfc6e1 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -2924,6 +2924,9 @@ std::string melee_attack::mons_attack_verb(const mon_attack_def &attk) std::string melee_attack::mons_weapon_desc() { + if (!you.can_see(attacker)) + return (""); + if (weapon && attacker->id() != MONS_DANCING_WEAPON) { std::string result = ""; -- cgit v1.2.3-54-g00ecf