From cdbcf13cc94de05ccd764d6e42f95e265a36b656 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 1 Jun 2008 16:25:09 +0000 Subject: Modify the intertravel prompt to not even ask for Pandemonium (since you cannot leave the level) and just start travelling to your last travel target (if you had one). This solves BR 1843746, but there's no feedback when trying to travel to a target that cannot be reached. (No "I don't know how to get there.") Still, definitely an improvement. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5405 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/fight.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/fight.cc') diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 952ba93e29..6b50831e1e 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -180,7 +180,7 @@ static int calc_your_to_hit_unarmed(int uattack = UNAT_NO_ATTACK, if (wearing_amulet(AMU_INACCURACY)) your_to_hit -= 5; - // vampires know how to bite and aim better when thirsty + // Vampires know how to bite and aim better when thirsty. if (you.species == SP_VAMPIRE && uattack == UNAT_BITE) { your_to_hit += 1; @@ -382,7 +382,7 @@ void melee_attack::init_attack() randart_wpn_properties( *weapon, art_props ); } - wpn_skill = weapon? weapon_skill( *weapon ) : SK_UNARMED_COMBAT; + wpn_skill = weapon ? weapon_skill( *weapon ) : SK_UNARMED_COMBAT; if (weapon) { hands = hands_reqd( *weapon, attacker->body_size() ); @@ -1073,8 +1073,8 @@ bool melee_attack::player_aux_unarmed() unarmed_attack = "bite"; simple_miss_message = true; - // TODO: Maybe unarmed combat factor in - aux_damage += player_mutation_level(MUT_FANGS) * 2; + aux_damage += player_mutation_level(MUT_FANGS) * 2 + + you.skills[SK_UNARMED_COMBAT] / 5; if (you.species == SP_VAMPIRE) { -- cgit v1.2.3-54-g00ecf