From 58c32846fce869fb03fc45ae0d137b55c6097b39 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Wed, 18 Nov 2009 15:46:58 +0100 Subject: Un-underpopulate '4's by adding sixfirhy: elec theme, unorthodox timings. Sixfirhies move in bursts: speed 30, but act only on 4 turns out of 12. They also get a bonus to moving compared to other actions (move cost 60%). Damage brand is AF_ELEC -- it's unproportionately dangerous, so the numbers only look small. Also, electricity heals them! It won't bring the back from over the edge if physical part of damage got them to 0 hp or less, in this case, they'll explode instead. Keeping with the long tradition of Crawl's demon names, the credit for this one goes to timecircuits' cat. --- crawl-ref/source/fight.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/fight.h') diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h index 3b18c6fea1..70e29f2a02 100644 --- a/crawl-ref/source/fight.h +++ b/crawl-ref/source/fight.h @@ -127,6 +127,7 @@ public: std::string no_damage_message; std::string special_damage_message; std::string unarmed_attack; + beam_type special_damage_flavour; item_def *shield; item_def *defender_shield; @@ -261,7 +262,6 @@ private: bool player_hits_monster(); int player_calc_base_weapon_damage(); int player_calc_base_unarmed_damage(); - bool player_hurt_monster(); void player_exercise_combat_skills(); bool player_monattk_final_hit_effects(bool mondied); bool player_monattk_hit_effects(bool mondied); -- cgit v1.2.3-54-g00ecf