From 1dee1ada624931648ac37a7a7f175f6c9a4a63a3 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 21 Sep 2008 20:03:28 +0000 Subject: Fix 2121686: buggy net handling when returning to a level FR 2029644: Some small tutorial improvements. Switch off autopickup if you see a monster turn invisible. (BR 2085502) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6970 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/files.cc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/files.cc') diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc index 710d4985d1..6b05ab4d86 100644 --- a/crawl-ref/source/files.cc +++ b/crawl-ref/source/files.cc @@ -1158,7 +1158,8 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode, char minorVersion; std::string reason; - if (!_get_and_validate_version( levelFile, majorVersion, minorVersion, &reason )) + if (!_get_and_validate_version( levelFile, majorVersion, minorVersion, + &reason )) { end(-1, false, "\nLevel file is invalid. %s\n", reason.c_str()); @@ -1265,6 +1266,7 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode, #ifndef USE_TILE viewwindow(true, false); #endif + mpr("Call handle_monsters()", MSGCH_DIAGNOSTICS); handle_monsters(); } } -- cgit v1.2.3-54-g00ecf