From 5e887cdbaca92e5706d363c22fafbe10c0de669b Mon Sep 17 00:00:00 2001 From: dshaligram Date: Tue, 24 Jul 2007 09:02:38 +0000 Subject: [1749272] Fixed view update issues: - Redraw view when entering a new level before allowing monsters on the level to act. - Monsters are redrawn on the view as and when they move, instead of postponing the view update to the end of turn. - Beam animations and monster redraws force a view update if the view is stale (such as when a beam is shown during travel and travel_delay = -1). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1925 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/files.cc | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/files.cc') diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc index d2ec409aca..2b64064856 100644 --- a/crawl-ref/source/files.cc +++ b/crawl-ref/source/files.cc @@ -81,6 +81,7 @@ #include "tags.h" #include "travel.h" #include "tutorial.h" +#include "view.h" void save_level(int level_saved, level_area_type lt, branch_type where_were_you); @@ -960,6 +961,7 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode, if (timeval > 0) { you.time_taken = timeval; + viewwindow(true, false); handle_monsters(); } } -- cgit v1.2.3-54-g00ecf