From 51bfb8de72b7fe848c31fa6ce10e2c94b959eb64 Mon Sep 17 00:00:00 2001 From: reaverb Date: Tue, 3 Jun 2014 01:28:39 -0400 Subject: Replace some you.mutaiton[] calls with player_mutation_level() It's still inconsistant, but at least some more non setting uses are now using player_mutation_level(). --- crawl-ref/source/food.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/food.cc') diff --git a/crawl-ref/source/food.cc b/crawl-ref/source/food.cc index b1dc318f2d..f497fe6837 100644 --- a/crawl-ref/source/food.cc +++ b/crawl-ref/source/food.cc @@ -307,7 +307,7 @@ static int _corpse_badness(corpse_effect_type ce, const item_def &item, // themself. int contam = _contamination_ratio(ce); - if (you.mutation[MUT_SAPROVOROUS] == 3) + if (player_mutation_level(MUT_SAPROVOROUS) == 3) contam = -contam; // Arbitrarily lower the value of poisonous chunks: swapping resistances @@ -2447,7 +2447,7 @@ bool drop_spoiled_chunks() } bool rotten = food_is_rotten(item); - if (rotten && !you.mutation[MUT_SAPROVOROUS] && !wants_any) + if (rotten && !player_mutation_level(MUT_SAPROVOROUS) && !wants_any) return drop_item(slot, item.quantity); corpse_effect_type ce = _determine_chunk_effect(mons_corpse_effect( -- cgit v1.2.3-54-g00ecf