From 9fd7f5bc149e7fa7ae2597bc39ca7fd348997424 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Wed, 11 Jun 2008 22:55:29 +0000 Subject: Extend monster pathfinding to monsters circumventing pools of deep water or lava. I've added some more checks to avoid hampering performance too much, but of course there's still space for improvement. Once per turn check whether the player can see water and/or lava, and only if this is the case run the additional checks (monster habitat, grid_see_grid) when a monster tries to move. Smart monsters that have a ranged attack won't use pathfinding either since they can directly fire at the player. (This is identical to their pre-pathfinding behaviour.) Also fix butterflies really not interrupting resting. (Setting it to 0 doesn't work for some reason.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5737 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/food.cc | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/food.cc') diff --git a/crawl-ref/source/food.cc b/crawl-ref/source/food.cc index adcb48127b..a964d9e753 100644 --- a/crawl-ref/source/food.cc +++ b/crawl-ref/source/food.cc @@ -174,6 +174,8 @@ void weapon_switch( int targ ) if (Options.chunks_autopickup || you.species == SP_VAMPIRE) autopickup(); + + you.turn_is_over = true; } // Look for a butchering implement. If fallback is true, -- cgit v1.2.3-54-g00ecf