From 86fe0e02db7ee289be861dcd572be84576de1bd1 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Tue, 22 Dec 2009 13:54:56 +0100 Subject: Make petrified and sleeping monsters not "fast" wrt Che piety gain and slouch. --- crawl-ref/source/godabil.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/godabil.cc') diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc index edb1b723fb..f8b6ce9960 100644 --- a/crawl-ref/source/godabil.cc +++ b/crawl-ref/source/godabil.cc @@ -1256,7 +1256,7 @@ bool ponderousify_armour() static int _slouch_monsters(coord_def where, int pow, int, actor* agent) { monsters* mon = monster_at(where); - if (mon == NULL || mons_is_stationary(mon)) + if (mon == NULL || mons_is_stationary(mon) || mon->cannot_move()) return (0); int dmg = (mon->speed - 1000/player_movement_speed()/player_speed()); -- cgit v1.2.3-54-g00ecf