From bba95ae0e560c88a764ff7feecd0b43402c15f0c Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Thu, 22 Oct 2009 21:21:44 +0200 Subject: Make the Ruinous Time damage random (dpeg). --- crawl-ref/source/godabil.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/godabil.cc') diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc index 4cde222c2b..a6218eedc1 100644 --- a/crawl-ref/source/godabil.cc +++ b/crawl-ref/source/godabil.cc @@ -491,7 +491,7 @@ static int _slouch_monsters(coord_def where, int pow, int, actor* agent) return (0); int dmg = (mon->speed - 1000/player_movement_speed()/player_speed()); - dmg = (dmg > 0 ? dmg * 4 : 0); + dmg = (dmg > 0 ? roll_dice(dmg*4, 3)/2 : 0); mon->hurt(agent, dmg, BEAM_MMISSILE, true); return (1); -- cgit v1.2.3-54-g00ecf