From 57f3e71ae59d5e4830bdf787d9f2d5e9d5fe8fc8 Mon Sep 17 00:00:00 2001 From: dolorous Date: Thu, 25 Sep 2008 17:30:31 +0000 Subject: In ouch(), use NON_MONSTER instead of 0 as the index for non-monster attacks, so as to avoid overlap with the first monster on the level. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6985 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/hiscores.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/hiscores.h') diff --git a/crawl-ref/source/hiscores.h b/crawl-ref/source/hiscores.h index 86926e24fa..7016f55f4a 100644 --- a/crawl-ref/source/hiscores.h +++ b/crawl-ref/source/hiscores.h @@ -95,7 +95,7 @@ public: char best_skill; // best skill # char best_skill_lvl; // best skill level int death_type; - int death_source; // 0 or monster TYPE + int death_source; // NON_MONSTER or monster type int mon_num; // sigh... std::string death_source_name; // overrides death_source std::string auxkilldata; // weapon wielded, spell cast, etc -- cgit v1.2.3-54-g00ecf