From a44f0e10c356aa49b93f74e86e7b58dfcc3b74b7 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Sat, 29 Dec 2007 04:54:46 +0000 Subject: [1849483] Wielded weapons are ignored when looking for missiles to fire, and fire_items_start defaults to 'a' again. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3140 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/initfile.cc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/initfile.cc') diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc index e6cd2746e1..c8b53c44af 100644 --- a/crawl-ref/source/initfile.cc +++ b/crawl-ref/source/initfile.cc @@ -706,11 +706,12 @@ void game_options::reset_options() flush_input[ FLUSH_ON_MESSAGE ] = false; flush_input[ FLUSH_LUA ] = true; - fire_items_start = 2; // start at slot 'c' + fire_items_start = 0; // start at slot 'a' // Clear fire_order and set up the defaults. set_fire_order("launcher, return, " - "javelin / dart / stone / rock / spear / net / handaxe", + "javelin / dart / stone / rock /" + " spear / net / handaxe / dagger", false); item_stack_summary_minimum = 5; -- cgit v1.2.3-54-g00ecf