From aed21b5eb6dd5422b50ecb46617f2da16f108965 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Thu, 25 Oct 2007 09:49:39 +0000 Subject: [1810433] Ogre hunters start with large rocks. Monster ogres can also throw large rocks but are never generated with rocks. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2545 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/initfile.cc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/initfile.cc') diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc index c887384b2d..fbd6685bde 100644 --- a/crawl-ref/source/initfile.cc +++ b/crawl-ref/source/initfile.cc @@ -261,6 +261,8 @@ static fire_type str_to_fire_types( const std::string &str ) return (FIRE_DART); else if (str == "stone") return (FIRE_STONE); + else if (str == "rock") + return (FIRE_ROCK); else if (str == "dagger") return (FIRE_DAGGER); else if (str == "spear") @@ -706,7 +708,8 @@ void game_options::reset_options() fire_items_start = 2; // start at slot 'c' // Clear fire_order and set up the defaults. - set_fire_order("launcher, javelin / dart / stone / spear"); + set_fire_order("launcher, " + "javelin / dart / stone / rock / spear / net / handaxe"); item_stack_summary_minimum = 5; -- cgit v1.2.3-54-g00ecf