From 4199cb903775df050465148d7ade49daf09fac39 Mon Sep 17 00:00:00 2001 From: dolorous Date: Sun, 23 Mar 2008 21:46:25 +0000 Subject: Add a weapon enchantment blessing that will enchant a monster's weapon by two points (either this or armor enchantment blessing can occur, with 5% rarity). Whether to-hit or to-damage is chosen is random. Split handling of weapon enchantment into enchant_weapon() for the generic item routines, and handle_enchant_weapon() for the player-specific routines. Furthermore, make enchant_weapon() and enchant_armour() more similar in terms of structure. Also, in bless_follower(), store the blessing description and monster name in std::strings instead of const char*'s. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3839 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/invent.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/invent.cc') diff --git a/crawl-ref/source/invent.cc b/crawl-ref/source/invent.cc index bee34b1cb7..cb7d0c78ac 100644 --- a/crawl-ref/source/invent.cc +++ b/crawl-ref/source/invent.cc @@ -757,7 +757,7 @@ static bool item_class_selected(const item_def &i, int selector) return (itype == OBJ_MISSILES || itype == OBJ_WEAPONS); case OBJ_WEAPONS: case OSEL_WIELD: - return (itype == OBJ_WEAPONS || itype == OBJ_STAVES + return (itype == OBJ_WEAPONS || itype == OBJ_STAVES || itype == OBJ_MISCELLANY); case OSEL_MEMORISE: return (itype == OBJ_BOOKS && i.sub_type != BOOK_MANUAL -- cgit v1.2.3-54-g00ecf