From 04dd7f785c274d0a8e9730806fd2c890792df275 Mon Sep 17 00:00:00 2001 From: zelgadis Date: Thu, 15 Jan 2009 01:52:44 +0000 Subject: Wield messages for the new launcher egos, and descriptions for all the new launcher/ammo egos. Better explosion message for exploding ammo. Note that fire/ice/chaos/exploding ammo will always be destroyed upon impact, rather than falsely saying that increasing its enchantment will increase its chance of surviving. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8452 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/item_use.cc | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'crawl-ref/source/item_use.cc') diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 36a15df6ec..6d7c38d2be 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -650,6 +650,16 @@ void wield_effects(int item_wield_2, bool showMsgs) "of random colours."); break; + case SPWPN_PENETRATION: + mprf("Your %s briefly pass through it before you manage " + "to get a firm grip on it.", + you.hand_name(true).c_str()); + break; + + case SPWPN_SHADOW: + mpr("It is briefly surrounded by shifting shadows."); + break; + case SPWPN_SINGING_SWORD: if (!was_known) { @@ -2109,6 +2119,7 @@ void setup_missile_beam(const actor *agent, bolt &beam, item_def &item, expl->name = replace_all(expl->name, ammo.name(DESC_PLAIN), short_name); } + expl->name = "explosion of " + expl->name; beam.special_explosion = expl; } -- cgit v1.2.3-54-g00ecf