From 2d1dc73ba81562198242670c328146d3f13695c6 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Fri, 3 Apr 2009 17:06:22 +0000 Subject: * Allow fleeing monster to push past higher ranked monsters of the same type. * Allow quivering of wielded missiles (stones for Sandblast etc.) and wielded weapons of returning if your throwing skill is > 0. * Add stairs/gates/shops to the 'V' command, mostly for the convenience of the easy travel feature. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9574 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/item_use.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/item_use.cc') diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index b505f3aac7..e20ab461d5 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -3873,7 +3873,7 @@ void zap_wand(int slot) return; } - // if you happen to be wielding the wand, its display might change. + // If you happen to be wielding the wand, its display might change. if (you.equip[EQ_WEAPON] == item_slot) you.wield_change = true; -- cgit v1.2.3-54-g00ecf