From 2f4955f77e7de5349b7e7f889397949e64506f1d Mon Sep 17 00:00:00 2001 From: Jesse Luehrs Date: Sat, 21 Nov 2009 04:38:01 -0600 Subject: give the "passes through" message for penetration on initial hit --- crawl-ref/source/item_use.cc | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'crawl-ref/source/item_use.cc') diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index c69c63a7f2..2da1279d17 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -1747,11 +1747,6 @@ static bool _item_penetrates_victim(const bolt &beam, const actor *victim, used = 0; - if (!beam.is_tracer && you.can_see(victim)) - { - mprf("The %s passes through %s!", beam.name.c_str(), - victim->name(DESC_NOCAP_THE).c_str()); - } return (true); } @@ -2123,8 +2118,10 @@ bool setup_missile_beam(const actor *agent, bolt &beam, item_def &item, beam.damage_funcs.push_back(_silver_damages_victim); if (poisoned) beam.hit_funcs.push_back(_poison_hit_victim); - if (penetrating) + if (penetrating) { beam.range_funcs.push_back(_item_penetrates_victim); + beam.hit_verb = "passes through"; + } if (reaping) beam.hit_funcs.push_back(_reaping_hit_victim); if (disperses) -- cgit v1.2.3-54-g00ecf