From 9cf14072d9a196d78226da47bc57a49783519605 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 31 Jul 2008 22:34:01 +0000 Subject: Fix 2033984: Monsters being created with both a shield and a 2-hander. (They now don't get a shield if they're wielding a 2-handed weapon.) Add the keybinding documentation to trunk. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6743 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/item_use.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/item_use.cc') diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index f92f31a01c..9995deca67 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -2208,7 +2208,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, if (coinflip()) exercise(SK_THROWING, 1); - // they also get a minor tohit boost from throwing skill. + // They also get a minor tohit boost from throwing skill. exHitBonus += you.skills[SK_THROWING] / 5; } @@ -2485,7 +2485,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, exHitBonus += slaying_bonus(PWPN_HIT); } } - else + else // LRET_FUMBLED { if (one_chance_in(20)) exercise(SK_THROWING, 1); @@ -4765,7 +4765,7 @@ void tile_item_use_floor(int idx) void tile_item_pickup(int idx) { - pickup_single_item(idx, mitm[idx].quantity); + pickup_single_item(idx, mitm[idx].quantity); } void tile_item_drop(int idx) -- cgit v1.2.3-54-g00ecf