From 9dc1f94fe89c3f426921ac5e32eb4cd79f8b73e2 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 10 Sep 2007 14:34:45 +0000 Subject: Modified wand effects, so that - you cannot enslave already friendly monsters (1789757) - good gods don't mind inadvertent use of draining (first part of 1789189) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2066 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/item_use.cc | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'crawl-ref/source/item_use.cc') diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 7a25308c5b..a16b8c6e88 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -2790,6 +2790,9 @@ void zap_wand(void) } const bool alreadyknown = item_type_known(wand); + if (!alreadyknown) + beam.effect_known = false; + const bool dangerous = player_in_a_dangerous_place(); if (alreadyknown) { @@ -2842,6 +2845,7 @@ void zap_wand(void) if (type_zapped == WAND_RANDOM_EFFECTS) { type_zapped = random2(16); + beam.effect_known = false; if (one_chance_in(20)) type_zapped = ZAP_NEGATIVE_ENERGY; if (one_chance_in(17)) -- cgit v1.2.3-54-g00ecf