From c12391f6964206972df7f2fceff7abe59eec3969 Mon Sep 17 00:00:00 2001 From: David Lawrence Ramsey Date: Tue, 10 Nov 2009 18:57:02 -0600 Subject: For consistency, make torment set the necromancy conduct. --- crawl-ref/source/item_use.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/item_use.cc') diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 3ebb77b573..82b625cfe1 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -4610,7 +4610,7 @@ static bool _vorpalise_weapon() // This is only naughty if you know you're doing it. // XXX: assumes this can only happen from Vorpalise Weapon scroll. - did_god_conduct(DID_UNHOLY, 10, + did_god_conduct(DID_NECROMANCY, 10, get_ident_type(OBJ_SCROLLS, SCR_VORPALISE_WEAPON) == ID_KNOWN_TYPE); break; @@ -5219,7 +5219,7 @@ void read_scroll(int slot) torment(TORMENT_SCROLL, you.pos()); // This is only naughty if you know you're doing it. - did_god_conduct(DID_UNHOLY, 10, item_type_known(scroll)); + did_god_conduct(DID_NECROMANCY, 10, item_type_known(scroll)); bad_effect = true; break; -- cgit v1.2.3-54-g00ecf