From 2b77a49fb98420b4ba7c36a7f2f5a0df2a2b64b8 Mon Sep 17 00:00:00 2001 From: dolorous Date: Wed, 16 Apr 2008 23:44:59 +0000 Subject: Make sure that when TSO makes your wielded weapon an artefact, any stat drains it gets don't kill you. This is somewhat of a hack, but there doesn't seem to be a better way right now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4278 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/item_use.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/item_use.h') diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h index 1ef1bad677..f59a384931 100644 --- a/crawl-ref/source/item_use.h +++ b/crawl-ref/source/item_use.h @@ -69,7 +69,8 @@ void drink(int slot = -1); bool elemental_missile_beam(int launcher_brand, int ammo_brand); -bool safe_to_remove_or_wear(const item_def &item, bool remove); +bool safe_to_remove_or_wear(const item_def &item, bool remove, + bool quiet = false); // last updated 12may2000 {dlb} /* *********************************************************************** -- cgit v1.2.3-54-g00ecf