From 51cf2e590f33e894236ab640f2ffa58aff3a92ec Mon Sep 17 00:00:00 2001 From: zelgadis Date: Wed, 31 Dec 2008 01:07:33 +0000 Subject: drop_filter can now match against the same keywords as menu_colour, minus the identification status and chunk/corpse information. drop_filter now defaults to useless_item You can prevent an init file variable from being changed by turning it into a constant. Clear variables and aliases when resetting the game options. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8043 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/itemname.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/itemname.h') diff --git a/crawl-ref/source/itemname.h b/crawl-ref/source/itemname.h index baab01e6b7..d735708246 100644 --- a/crawl-ref/source/itemname.h +++ b/crawl-ref/source/itemname.h @@ -128,6 +128,8 @@ void set_ident_type( object_class_type basetype, int subtype, * *********************************************************************** */ const std::string menu_colour_item_prefix(const item_def &item, bool temp = true); +const std::string filtering_item_prefix(const item_def &item, + bool temp = true); const std::string get_menu_colour_prefix_tags(item_def &item, description_level_type desc); const std::string get_message_colour_tags(item_def &item, -- cgit v1.2.3-54-g00ecf