From a028038652c432ed0ee67ca632edea8deb410ef0 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 10 Feb 2008 13:32:04 +0000 Subject: Rework staves/rods to match the ID behaviour of wands etc., i.e. they get randomised but fixed descriptions at the beginning of the game, and once you know one type you'll be able to recognize another staff/rod of the same type. In the case of rods you'll still have to evoke it to find out the number of charges. I've tried to put the secondary descriptions into an order that will roughly match the ten current staff tiles. This solves part of FR 1837348, and is likely to cause havoc to saved games, at least concerning staves. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3424 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/itemname.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/itemname.h') diff --git a/crawl-ref/source/itemname.h b/crawl-ref/source/itemname.h index 51e2367713..777c8d5697 100644 --- a/crawl-ref/source/itemname.h +++ b/crawl-ref/source/itemname.h @@ -28,6 +28,7 @@ enum item_type_id_type IDTYPE_SCROLLS, IDTYPE_JEWELLERY, IDTYPE_POTIONS, + IDTYPE_STAVES, NUM_IDTYPE }; -- cgit v1.2.3-54-g00ecf