From 7e99e3c55edf834ceaf523b68e6d39475b4981e9 Mon Sep 17 00:00:00 2001 From: Stefan O'Rear Date: Fri, 13 Nov 2009 17:36:31 -0800 Subject: Give giant spiked clubs a nonzero acquirement weight They're the best weapon in the game for the races that can weild them, it makes no sense to exclude them from acquirements. Also give mundane items generated by acquirement enchantments and artifact status. --- crawl-ref/source/itemprop.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/itemprop.cc') diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc index 20acaf45aa..fd192212c5 100644 --- a/crawl-ref/source/itemprop.cc +++ b/crawl-ref/source/itemprop.cc @@ -211,10 +211,10 @@ static weapon_def Weapon_prop[NUM_WEAPONS] = DAMV_CRUSHING, 10 }, { WPN_GIANT_CLUB, "giant club", 20, -6, 17, 330, 10, SK_MACES_FLAILS, HANDS_TWO, SIZE_BIG, MI_NONE, false, - DAMV_CRUSHING, 0 }, + DAMV_CRUSHING, 10 }, { WPN_GIANT_SPIKED_CLUB, "giant spiked club", 22, -7, 18, 350, 10, SK_MACES_FLAILS, HANDS_TWO, SIZE_BIG, MI_NONE, false, - DAMV_PIERCING | DAM_BLUDGEON, 0 }, + DAMV_PIERCING | DAM_BLUDGEON, 10 }, // Short Blades { WPN_KNIFE, "knife", 3, 5, 10, 10, 1, -- cgit v1.2.3-54-g00ecf