From 9fecb788095cc5315ef5f1485e0b736563a21460 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 13 Apr 2009 20:40:39 +0000 Subject: * Add stair repelling as a bad Xom effect. * Experimentally make tension increase the odds for good effects. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9600 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/itemprop.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/itemprop.h') diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h index 63a77f7c41..a4b88ea11b 100644 --- a/crawl-ref/source/itemprop.h +++ b/crawl-ref/source/itemprop.h @@ -674,7 +674,8 @@ bool check_armour_shape( const item_def &item, bool quiet ); bool item_is_rechargeable(const item_def &it, bool hide_charged = false, bool weapons = false); int wand_charge_value(int type); -bool is_enchantable_weapon(const item_def &wpn, bool uncurse); +bool is_enchantable_weapon(const item_def &wpn, bool uncurse, + bool first = true); bool is_enchantable_armour(const item_def &arm, bool uncurse, bool unknown = false); -- cgit v1.2.3-54-g00ecf